I like ProPokerTools because it calculates equities against ranges and exact hands for the games I play. Many good simulation tools are available. if the given board is like Ah Kd 7c, 2 more cards are added randomly for every simulation to produce always a complete 7-card sample to define the winner in the showdown that is the winning chance, it's always defined with all cards shown)įor each simulation, you have a winner between 2+ hands these results are stored internally, then they're divided with number of simulations to produce the so called winning chance. The third step is for every missing board card (etc. ![]() The same happens for every other player (if they're filled). For example, if for a player the input range is like 22+,A2o+, then it breaks down the whole range into something like 22,33,44,55,66.A2o,A3o,A4o., then picks a random hand from it, that become the hand for the current simulation. A specific board (up-right of pokerstove)įor each simulation, pokerstove takes a random hand from the input per player.A specific hand(s) (empty ranges of pokerstove in the left).The second thing is then to run a great number of simulations (in the magnitude of tens or hundreds thousands or even millions), having these inputs: ![]() That needs also to be fast, like something CactusKev evaluator. The first thing they do is to create / use a library that allows them to compare a 5-6-7 card sample vs another 5-6-7 card sample to calculate who's the winner of the 2 hands. I don't have inside information about the mechanisms Pokerstove uses to calculate the winning chances for each range but it's rather straightforward to compute them.
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